The blade is 14 1/2" long and very pointy. The tip drew a few drops of blood while working on it, before there was ever an edge on it. The top side is a false edge.
The in-game knife has slab handles and a handle shape somewhat similar to the MercWorx Goliath. At some point I will play around with translating the video game handle design into something comfortable for the hand in the real world, but on this one I went with an integral socket handle with coyote tan paracord for the main wrap and black two-strand Turk's head knots, impregnated with West System marine epoxy.
And a coyote tan Kydex sheath with some provision for straps. In the game, Chris wears it in a heavy leather sheath over his left shoulder and does a funky combination cross draw, strike, and re-sheath in one smooth motion that would be essentially impossible (certainly difficult) in real life.
And it feels badass in the hand. :D
This is definitely a design that I will be returning to.
Because those damn zombies just won't kill themselves.
This one is for sale in the Available Work section.
http://helmforge.blogspot.com/2011/09/available-work.html
No comments:
Post a Comment